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Practice · Paid workshop worksheet

UX / UI Design Workshop

Connect one user task to a clear, testable interface.

For design students, early-career designers and practitioners building a more deliberate process. Use individually or in a facilitated workshop. The example is illustrative; adapt the method to your context.

Work through the activity

01 · Specify the user task

Name the person, context, goal and starting information. Identify accessibility needs, limitations and assumptions requiring research.

02 · Map the flow

Draw the entry point, decisions, inputs, success state and recovery paths. Include loading, empty, error and permission states where relevant.

03 · Design the hierarchy

Prioritise the decision and information on each screen. Sketch before polishing. Use clear labels, readable type and consistent spacing.

04 · Check interaction and access

Review keyboard order, visible focus, labels, error messages, contrast and touch targets. Explain how the task works without hover or animation.

05 · Run a task-based test

Give a neutral task using a prototype. Observe completion, hesitation and errors. Record limitations and prioritise one revision based on the evidence.

Worked example

Illustrative workshop example: a booking prototype includes an unavailable-date state and an accessible error message. A task-based review reveals an unclear label, which is revised before adding visual polish.

Your first 15 minutes

Map one user task including success, error and recovery before drawing detailed screens.

Come back in seven days

Once you have the worksheet, bring what you made and what happened. Review your evidence, record one change, and choose your next exercise.

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