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Building the NYE design org: nine hires, one design language, three platforms in fourteen months
- Role
- Senior Manager UX · built and led the function
- Timeline
- Feb 2022 – Apr 2023 · 14 months
- Engagement
- 11 led · 9 hired (7 full-time, 2 contract) · design, research, content, motion, marketing · NYE Money on web, iOS and Android · NYE website · Design lead time −30% (Jira cycle time)
At a glance
- User
- Product, engineering, and compliance partners shipping NYE across four squads — and everyday money consumers on the resulting app
- Problem
- No design function; late rework; four visual and verbal languages inside one super app
- My mandate
- Build the team and give NYE one experience before launch
- Hard decision
- Build the function first, then the system, then the product — and let the team overrule the plan where the plan was wrong
- Result
- Nine hires, one design language, −30% design lead time, three platforms in fourteen months
People affected
Hiring began in my third month and ran at one to two people a month until the team was skills-complete by month nine — seven full-time hires and two contract, who together could take a flow from research to motion without waiting on a vendor. I hired for the skills the team lacked rather than the strongest portfolio in the pile: a researcher and a UX writer came in before a third product designer. Product design: Shubham Sachdeva (Sr.), Aditi Arya, and a senior product designer. Research: Richa Deo (Sr. UX Researcher). Visual & motion: Abhilash Jose (Lead), Shrineh Namdeo (Visual Designer II), a senior motion designer (contract). Content: Subalakshmi Murugesan (UX Writer), Saumya Rai (Copywriter). Marketing: a copywriter and a marketing visual designer, also reporting to me. I also took on marketing. Acquisition creative, brand and in-app experience were pulling in different directions; putting a copywriter and a marketing visual designer under the same roof as product design meant the story a customer saw in an ad was the story they met in onboarding.
The apparent problem
Nobody owned the design pipeline end to end, and late-stage rework was pushing timelines.
The problem underneath
Each squad had its own patterns, so the brand eroded a little with every release — four products drifting into four visual and verbal languages.
My mandate
- I owned
- Build the design function and give NYE one experience before launch — team, operating model, and design system as the alignment mechanism.
- Others owned
- Product owned roadmap prioritisation per squad. Engineering owned delivery capacity. Compliance owned regulatory gates.
- Final decisions
- Product and engineering leads made release calls; the design team owned critique, system, and research centrally.
- Team
- 11 led · 9 hired (7 full-time, 2 contract) across design, research, content, motion, and marketing.
- Authority
- Senior Manager UX — built and led the function; designers embedded per squad with shared critique, system, and research.
- Delivery constraints
- Fintech launching under regulatory pressure; four squads shipping in parallel; no pause for a complete design system before first release.
Outcome
business
3
platforms live: NYE Money on web, iOS and Android, plus the redesigned NYE website, within fourteen months of the first hire
operational
−30%
design lead time, measured as Jira cycle time from ticket created to design approved, before and after the operating model
operational
1×
compliance review for the highest-load flow (savings KYC): per-pattern approval replaced per-screen review
organisational
4 of 8
of the core team, four are now in lead or senior roles at Bajaj Life, BT Group and Alvarez & Marsal. Of the team, two now lead design or content functions — one as DVP, Digital Experience & Design at a major life insurer — and two more went on to senior product and research roles at BT Group. The team held intact through launch.
Scale figures describe the operating context. Personal contributions are stated separately.
What I would change now
Resistance to a centralised team is about ownership, not design. I won squad leads over by giving them a named designer and a seat in review, not by arguing about org charts. It's great to be proven wrong early. Four of my structural decisions were overturned in the first quarter, and the operating model that shipped the product was the one the team built. Evaluate people by inputs, not output. In a launch year, output is hostage to engineering capacity; judgement and craft aren't. Delayed communication is worse than delayed action. Most of the churn we removed was information arriving late, not work done badly. What I'd do differently: publish a living pattern inventory with squad ownership from month one, and count retired duplicate flows, so the organisational evidence is as visible as the product.