Raghvendra

About

Twenty years of learning where design actually happens.

Raghvendra Singh
My desk in Delhi NCR — standing desk, dual screens, boom microphone, yellow shelves, and the helmet from the morning ride.

20

Years

Across visual, industrial, product, and organisational design

14+

Years

Leading and building digital products and UX systems

500+

Designers

Taught through classrooms, workshops, and mentoring

Five chapters. One direction.

  1. 01

    2023 — Now

    Founder / Product Design Leader

    EQTY · GWK Ghostwriter · Growing With Kid · Bolo Buddy

    Building the systems, products, and ventures I once advised others to build.

    Through EQTY, GWK Ghostwriter, Growing With Kid, and Bolo Buddy, I work across product direction, interaction design, AI workflows, and execution. Teaching continues alongside the ventures.

    Founder work made the feedback loop shorter: the strategy must survive contact with users, technology, operations, and the market. This chapter keeps me accountable to shipping.

    Selected evidence
  2. 02

    2019 — 2023

    Staff UX Consultant → Senior Manager UX

    Nagarro Technology · Rapipay Fintech

    Learning to design through organisations, not only interfaces.

    Across enterprise consulting and UX leadership I worked inside financial services, telecommunications, and operational platforms — including NYE Money at Rapipay, and client systems at Verizon and Crowley. The central challenge was rarely one screen; it was helping product, design, technology, and business teams make compatible decisions.

    This chapter taught me that alignment is part of the product.

    Selected evidence
  3. 03

    2015 — 2019

    UX Designer → UX Lead

    Product & enterprise practice

    Moving from individual experiences to connected product systems.

    I grew from hands-on UX execution into responsibility for product direction, critique, team quality, and cross-functional delivery.

    I began seeing how small interaction decisions accumulate into larger organisational systems. This chapter taught me to connect detail with direction.

  4. 04

    2011 — 2015

    Product & Industrial Design

    Practice building toward systems work

    Discovering that useful objects begin with constraints.

    Working across product and industrial design taught me to respect materials, manufacturing, ergonomics, and real-world use.

    Unlike pixels, physical decisions cannot be endlessly revised after release. This chapter gave me a bias toward clarity, durability, and making.

  5. 05

    2004 — 2011

    Design Foundations

    Early web · typographic craft

    Learning to see, organise, and communicate.

    My early work in visual design, typography, and the web formed the habits that remain underneath everything I do.

    Attention to hierarchy, respect for the grid, and the belief that clarity is constructed. This chapter gave me my visual language.

How I lead

Direction without distance.

I create enough structure for teams to make coherent decisions without waiting for permission. That means making priorities visible, improving critique, clarifying ownership, and staying close enough to the product to understand where the system is failing.

  • Make decisions legible

    Teams move faster when priorities, trade-offs, and ownership are visible.

  • Build critique into the system

    Quality should not depend on one leader reviewing every screen.

  • Stay close to the work

    Leadership is not distance from execution. It is responsibility for the conditions in which execution succeeds.

How I work today.

These are not separate careers. They are different ways I apply the same practice: finding structure, improving decisions, and remaining accountable to what gets built.

  1. 01

    Lead

    Product direction, teams, critique, and cross-functional alignment — including enterprise work at Rapipay, Verizon, and Crowley.

  2. 02

    Design systems

    Complex workflows, experience architecture, DesignOps, and scalable patterns. Organisational systems work lives here, not as a separate identity.

  3. 03

    Build

    Founder-led and AI-native products, from framing through launch — EQTY, GWK Ghostwriter, Growing With Kid, and Bolo Buddy.

  4. 04

    Teach

    Workshops, mentoring, classrooms, and shared professional language. Teaching is how the practice stays precise.

What I believe

01

Design is infrastructure, not decoration.

The visual layer comes last. Architecture, governance, and intent come first.

See this in EQTY

02

Systems are the deliverable, not artefacts.

Individual screens are artefacts. The system that generates them consistently at scale is the only thing worth building.

See this in Rapipay

03

AI amplifies human judgment. It does not replace it.

The question is never “can AI do this?” The question is “which judgment should remain human?”

See this in GWK Ghostwriter

04

Transparency is a competitive advantage.

Transparent pricing, process, and constraints. Clients who know what they are buying make better decisions.

See this in Studio tools

05

Children deserve tools built for them.

Bolo Buddy was built from first principles for children aged 2–8 — not an adult product scaled down.

See this in Bolo Buddy

06

The grid is not a constraint. It is freedom.

Swiss typographic style is the only system that scales from a business card to enterprise software without losing integrity.

See this in the studio

Teaching

Teaching made my design practice more precise.

When an idea has to survive a classroom, it cannot depend on authority or jargon. Teaching more than 500 designers strengthened how I explain decisions, structure critique, and create shared language inside teams. Critique and shared language are leadership, not a side hustle.

Outside the work

I design systems for products. At home I keep living ones: animals, a balcony garden, a bike, and a shelf that changes what I notice.

These are the parts of my life that do not need to become a framework.

Hiring & work

Product design leadership, with evidence attached.

Twenty years across visual, industrial, product, and organisational design — with recent work spanning enterprise systems, AI products, founder ventures, and design education.